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- // TURD MINION
-
- action AMINRUN 0 8 5 1 11
- action AMINTHROW 40 11 5 1 18
- action AMINFREAK 95 5 5 1 8
- action AMINFREAK2 95 5 5 1 8
- action AMINJUMP 120 4 5 1 26
- action AMINFALL 140 4 5
-
- move MINRUNVEL 125 -16
- move MINJUMPVEL 264 // This value seems to control how far
- // the Minion jumps
- move MINJUMPVEL2 396
- move MINSTOP
-
- ai AIMINDODGE AMINRUN MINRUNVEL dodgebullet
- ai AIMINJUMP AMINJUMP MINJUMPVEL jumptoplayer
- ai AIMINRUN AMINRUN MINRUNVEL geth
- ai AIMINTHROW AMINTHROW MINSTOP faceplayer
- ai AIMINFREAK AMINFREAK MINSTOP faceplayerslow
- ai AIMINFREAK2 AMINFREAK MINSTOP spin
- ai AIMINAMBUSH AMINJUMP MINJUMPVEL2 jumptoplayer
-
- state minfreakstate
-
- ifactioncount 2
- soundonce MN_FREAK
-
- // if we've done our dance 10 times
- // and we're close to the player
- // Self-destruct and cause damage
- ifactioncount 20
- {
- ifpdistl 854
- {
- sound SQUISHED
- state standard_minionjibs
- addphealth MINIONFREAK
- killit
- }
- // else run
- else
- ai AIMINRUN
- }
- ends
-
- state minfreakstate2
-
- ifactioncount 2
- soundonce MN_FREAK
-
- // if we've done our dance 10 times
- // and we're close to the player
- // Self-destruct and cause damage
- ifactioncount 20
- {
- ifpdistl 4096
- {
- ifrnd 32
- {
- shoot SHITBALL
- shoot SHITBALL
- state minion_shitshower
- soundonce LN_CRAP
- }
- ifactioncount 26
- {
- sound SQUISHED
- ifpdistl 854
- {
- addphealth MINIONFREAK
- }
- soundonce LN_CRAP
- state standard_minionjibs
- state standard_minionjibs
- killit
- }
- }
- else
- ai AIMINFREAK
- }
-
- ends
-
- state minjumpstate
- // If we're on frame AMINFALL, define above
- // (last frame of AMINJUMP) and distance to floor < 16
- // Start Running
- ifaction AMINFALL
- {
- iffloordistl 16
- ai AIMINRUN
- }
- // Else continue Jump anim until count > NN
- // Then force frame to AMINFALL
- // The ifcount NN controls the timing
- // on when the Minion goes into his ready to land
- // frame. To tweak the timing on this
- // adjust the ifcount NN value.
- else
- ifcount 32
- action AMINFALL
- ends
-
- state minrunstate
- // If we've gone through 12 cycles of the
- // Run animation, either Run again (low prob)
- // OR
- // Throw shit (highest prob)
- // Jump (middle prob)
- // Freak (low prob)
- ifactioncount 12
- {
- // Keep on running
- ifrnd 4
- {
- resetactioncount
- resetcount
- }
- else
- {
- // If we can see the player
- ifcansee
- {
- // either throw, jump, or freak
- ifrnd 32
- ai AIMINTHROW
- else ifrnd 16
- ai AIMINJUMP
- else ifrnd 8
- ai AIMINFREAK
- else ifrnd 4
- ai AIMINFREAK2
- }
- // Go find player
- else
- move MINRUNVEL seekplayer
-
- }
- }
- ends
-
- state minthrowstate
- ifcount 18 {
- shoot SHITBALL
- ifspritepal 8
- {
- sound FROGTOSS
- }
- ai AIMINRUN
- }
- ends
-
-
- state checkminhit
- //
- spawn BLOOD
- ifdead
- {
- // Sound Dying sounds, spray jibs
- // Then delete Minion from game
- addkills 1
- sound SQUISHED
- state standard_minionjibs
-
- // If Minion is close to player
- // Inflict damage
- ifpdistl 854
- addphealth MINIONFREAK
-
- killit
- // sound HULK_DYING
- }
- else
- {
- sound MN_PN
- state random_wall_jibs
-
- // If there are projectiles near
- // Dodge or Throw (same prob)
- // else if none of above selected
- // No change (current ai will continue)
- ifbulletnear
- {
- ifrnd 32
- ai AIMINDODGE
- else ifrnd 32
- ai AIMINTHROW
- }
- // else No projectiles near so
- // either
- // Throw (high prob)
- // Jump (mid prob)
- // Freak (low prob)
- // No change (current ai will continue)
- else ifrnd 32
- ai AIMINTHROW
- else ifrnd 16
- ai AIMINJUMP
- else ifrnd 8
- ai AIMINFREAK
- }
- ends
-
- actor MINION MINIONSTRENGTH AMINRUN
- fall
- state checksquished
- ifai 0
- {
- cstator 257
- ifspritepal 7
- {
- ai AIMINAMBUSH
- }
- else
- {
- ai AIMINRUN
- }
- }
- else
- {
- fall
- ifai AIMINRUN
- {
- state minrunstate
- }
- else ifai AIMINTHROW
- {
- state minthrowstate
- }
- else ifai AIMINFREAK
- {
- state minfreakstate
- }
- else ifai AIMINFREAK2
- {
- state minfreakstate2
- }
- else ifai AIMINJUMP
- {
- state minjumpstate
- }
- else ifai AIMINDODGE
- {
- ifactioncount 4
- ai AIMINRUN
- }
- else ifai AIMINAMBUSH
- {
- state minjumpstate
- }
- }
-
- ifhitweapon
- state checkminhit
-
- ifrnd 1
- {
- ifrnd 32
- soundonce MN_AMB
- else ifrnd 128
- soundonce MN_REC
- }
-
- enda
-